First person shooter video-Questions.
1. Provide an outline of what the video is about.
The Video is pretty much based around the Negative behaviour modern video games teach children. The video shows the view parents have on the addictive-ness video games have on children. Like for example a kid being so obcessive over a video game that the video game interferes with the childrens every day activities. For example the child begins to overlook school work and just play video games instead. Or that video games make a child neglect their social life to play games. The video also tells of kids that even get violent towards parents when the interfere with their gaming.
2.What would you have done if you were the parent.
If I were the parent i would in the first place let the child have their gaming in moderation. Video games are fine..but in moderation. But if it got to this point in time that the child was so obcessed about that game I would just take it away from them ban them from it I guess. Completely gut them off from it. Until they were over it then I would let them play it after a while.
3.Is it a concern that this might happen to you or someone you know.
Not really because my little brothers are similar to this not so obcessive clearly but they are pretty bad. Even I play video games a little too much. But in a way it is up to parents to keep control on how much their children play the games and the behavioural patterns that come with it.
4. In your opinion are video games addictive in a dangerous way.
Definately if the person isnt kept in control of how much they play it or how much it interferes with the persons day to day activities if these patterns alter then there could be a problem.
So they can be but it is mostly up to parents or person to keep their gaming in moderation.
my weekend.
Yeah here's another off topic because i'm cool like that. And I need the marks.
Yeah well friday night was interesting, I went to the city with some friends and we ended up in the most RANDOM party ever. It was like the OC…freaky so we left. AHAHAHA
Oh and on saturday I walked all the way from my house to the city! As if I did that…coz we had no choice. And it was so so hot. I think **** was going crazy haha…he was pretending to be a bird.
I am currently really hungry and tired…..and hopefully passing in IT
byeeeeeeeeeee
Problem 6.
How to make a ball go through a goal and score.
Ok it would be easier if I set the scenario for you, for this problem. Imagine pressing a key and making the ball shoot. If it gets through the goals it will score and if it doesn't you won't get a point. Ill walk you through the steps to make it happen.
Firstly you need to obviously load up your sprites, you'll need some sort of ball and a wall. It would be intelligent to set them up into the room now. So add a room, now put your ball in the centre and form goals with the wall.Once you do this you need to add them as objects. It would be easier to do the ball first.Ok once you have loaded up your ball sprite as an object you need to name it (to make things more organised and simpler). So now you need to put actions on the object.
So in your balls object properties go to add-event-STEP. As I explained earlier step makes the computer constantly check where things are so it keeps running smoothly and up to date. Now you need to add actions on the events. Firstly (while on step) you need to click on the control tab and underneath the Questions sub-title drag the "if expression is true" icon to the action window. Another properties box specific to that action will appear, in this you need to write y (less than)0. By doing this it should make the ball go through the goals because thats the co-ordinate of it. Still while on step you need to add other options, now drag the set thye score icon onto the action window. Its own property box will appear. Write in the box 1 and tick the relative box. Then click on the main 1 tab and drag the "destroy the instance" icon to the actions box. Now drag the "create an instance of an object" icon to the action box. In the first box select the ball. then in the x and y co-ordinates add your balls exact x and y co-ordinates. Now so the expression will apply for all of the actions you just added you should add a block on it. By doing this when the expression is true is will perform ALL actions, it won't just perform the first one. so still on step go to control and drag the start of block before the set the score icon and drag the end of block icon after the create an instance icon. This should make them all apply.
Alright now its time to add a new event, so go to add event-collision event-with wall.
Now to add the actions on the event firstly drag the "bounce against objects" icon to the action window and make sure that in its properties box it says "not precisely" in the first box and in the other box it says "against all solid objects". While still on the same action drag the "jump to the start position" icon to the action window. Lastly add the start moving in a direction icon to the action window and press in only the middle arrow and set the speed to 0.
Now for the final event go to add event-other-outside room. In the move tab drag the "jump to the start position" icon to the action window. Lastly drag the "start moving in a direction icon" to the action window. In its properties box only click the middle dot and set the speed to 0 and make sure the relative box isnt ticked.
Hope this all works out. Mr Kerr talked me through it.
Problem 5.
How to make one object follow another .
So to begin solving this problem you need to load up two sprites one to move around and the other to follow it. Firstly add the sprite you want to move around and be followed as an object. When the object properties box for it appears select the sprite you wish to be followed and name it. Now go to add event and select the create option. In the move tab select drag the set the direction and speed of motion to the action window. When its propeties box appears set the direction to random(360) and then set the speed.
Now add another event but select the outside room icon. Now click on the main tab and drag the jump to a random position icon to the action window. Now close the window.
No its time to add your sprite that you want to follow the other one. Ok add it as an object and wait for the object properties window to appear, once its up do as you normally would and select your sprite and name it to make things easier. The next step is to go to add event then choose step. By doing this the computer will keep checking where the other sprite is so your character will always be following it. Now you drag the move towards a point icon onto the action window. Suprise surprise its own property box will appear! Once it has enter in the x box enter what you have named your character and follow it with a x. For example, pikachu.x. Repeat for y, for example pikachu.y. Now enter your speed. By doing this wherever the other character is the other will immediately follow it because its programmed to go to its x and y co-ordinate.
Wow wouldn’t have guessed Mr Kerr helped me with this one would you?
OFF TOPIC. (mr kerr this concerns you)
Hello everyone…*cough*
this is my off topic blog….yes thats right. I NEED THE MARK OK.
oh god I hope i pick up in the next week.
*runs off ripping her hair out*
Problem 4.
Problem 4- How to shoot a bullet and make it explode another character.
This problem pretty much continues on from problem 3. So therefore load up your problem 3 and begin from there.
So you should have your moving character which can move from side to side when you press the arrow keys. Now you need to load up three more sprites for your game, the character you wish to explode, the explosion (which should come from a strip sheet) and of course your bullet. Now naturally you have to load them up as objects and program them to do as required.
I suggest that you program your character you wish to shoot the bullets first. By doing this you open up its object properties window and add an event. I suggest you use key press as it allows you to shoot only one bullet per press and not several if you hold it down. So Add event>key press>space bar. Next you need to click on the main 1 tab and drag the ‘create an instance of an object with motion’ to the action window. Now you should have another properties window in the object box add your bullet into it. Next in the x box type in what youve named your character followed by a dot and put a x on the end. For exapmle “pikachu.x”.and in the y box do the same but put a y on the end. Then set your speed and direction. Now close the box.
It would be a good idea to load your explosion next so as normal add it as an object and wait till its object properties window opens.
Now select your sprite, name it as you usually would. Now go to add event and click on other then animation end. So you should do this add event>other>animation end. Now click on the main 1 tab and drag the destroy the instance icon the the action window. Now close your object properties window.
Yet again Mr Kerr taught me how to solve this problem.
Problem 3.
Problem 3- Moving characters and shooting bullets.
Ok, so a character can move left and right with arrow keys (you have to keep pressing the key for it to keep moving) and fires a single bullet forward when you press space bar.
You have to release and press space bar again for more bullets. Provide information about how to play the demonstration in Game Information.
Well to do this you have to of course firstly pick one of your strip sheet characters. So you need to have two sprites loaded up (a character and a bullet). After doing this you need to add both of them as objects which can be done by clicking on the add object icon as we learned earlier. Ok after doing this you need to prgram your character to be able to move. To do this you firstly open up your characters object window. Then you add an event. First you add the keyboard event for the left key, then drag the jump to a given position into the action window. Next you add the keboard event for the right key and again you add the jump to a given position to the action window. Now add a room and place your character near the bottom and test your character, at this stage you should be able to move your character left and right. Ok now to make it shoot a bullet. Now open up your characters object properties window again and add a new event, add a key press event for space bar. Now for the space bar press, go to the actions window and add ‘create an instance of an object of a motion’ icon to the actions window. In its little sub-properties box enter in the object box, your bullet sprite. Then in x enter the name of your character sprite and then put .x at the end of it. Repeat for y but with .y at the end. For example, pikachu.x or pikachu.y . By doing this the bullet will shoot from wherever your character is. Now set the speed and write in the direction 90. Or whichever direction it is going. As I have instructed you to go left and right it is going 90 degrees.
Finally test your game again, your character should be able to move left and right and be able to shoot a bullet when you press space bar.
Once again Mr Kerr talked me through this problem.

I have commented on..
yes I have to post a blog saying whose blogs ive commented on.
I have commented on SodaJerk’s, Hackthrough’s and eyeh8u’s blogs.
yes fantastic….i thought so.
Game Maker-Problem 2
How to make an animation from a strip sheet of stills
To do this you click on the add sprite icon. Then you open up edit sprite, a different window should come up. Then you go to file then select create from strip and select the required strip. Again another window should open and some boxes should appear and you need to select the number of stills you want to use. Then type the number of stills you want into the number of images tab and select enter how many you want per row. Next you have to kind of guess the image height and width. Keep trying to get it until all of the images fit in the boxes entirely without any parts of them cut out. Once you are successful in doing this you should click on the ok icon. This should close that window and go back to the previous one, only now you have the number of images sitting in the once blank space. To preview your sprite just tick the preview button. And then choose a speed for your still. Then save your sprite and close the window and you should have it loaded on the sprite menu when you return to the orginal game maker screen.

To make a more complicated sprite you need to go through the same set of options but when you get to the window where you need to fit the sprites into the boxes you do the biggest ones first. By doing this you make the boxes tall enough to be able to fit the whole sheet of stills into it but select only the BIGGEST ones first. Once you have done your first few and are ready to add the rest of the stripsheet in you go to file then Add from strip. Then slowly you repeat this until you have all the images in the window.then you make sure that all the images are in the right order. You can check this by previewing your sprite and seeing if it seems to flow through smoothly. You then save it and check ok.

Mr Kerr helped me do this problem again.
Hope this is better than my last.
over and out..
wendy icon and the skyshow.
ok so I went to work after school. bla bla boring boring. and then I went to the wendy show after….OK AWESOME MUCH? They did a cover of living on a prayer….mmm Bon Jovi. They are seriously the best local band around. I got punched in the back of the head and kicked heaps hard in the ninja pit. Was heaaps good though.
Anyways….SKYSHOW WAS DODGEY….too much wasting time trying to find people….i swear half of adelaide was there. Me and Toby chased the guy from neighbours though….rather funny. And Ginger and I had a hay fight. ahhh good times.
anyways I think theres going to be a fire drill in a minute.
cheerio
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